Develops fundamental skills in the use of the Unity 3D game engine to develop games and X Reality (XR or Cross Reality), including virtual reality, augmented reality and simulations or 'experiences'. Students will design independently and as part of a team. Also covers workflow itself - time and resource management, planning and production strategies for entertainment products.

Course ID
186
Department
Units
3
Notes

Formerly VMD 182

Requisites

ADVISE: CS 185; VMD 166

Transfer code
CSU
Credit type
Credit/Degree Applicable
Pass/Nopass
P/NP Available
Lecture hours
Lec-52.5
Has field trips
1