Develops fundamental skills in the use of the Unity 3D game engine to develop games and X Reality (XR or Cross Reality), including virtual reality, augmented reality and simulations or 'experiences'. Students will design independently and as part of a team. Also covers workflow itself - time and resource management, planning and production strategies for entertainment products.
Course ID
186
Department
Subject
Units
3
Notes
Formerly VMD 182
Requisites
ADVISE: CS 185; VMD 166
Transfer code
CSU
Credit type
Credit/Degree Applicable
Pass/Nopass
P/NP Available
Lecture hours
Lec-52.5
Has field trips
1